Effects of the Violence Presented on TV in Motion Pictures on Americans Society (Essay Sample)
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Effects of the Violence Presented on TV in Motion Pictures on Americans Society
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Abstract
With the current generation, almost every family owns TV sets in US society as well as in the entire world. It has been reported that an average kid spends a considerable amount of their time staring on the TV than reading books. What could be the consequences of prolonged contact with TV by the children watching violent programs in American society? Our essay, therefore, is aimed at analyzing the literature available on the matter and address the question outlined below: Does watch violence TV programs prompt aggressive behavior among people in our society?
Effects of the Violence Presented on TV in Motion Pictures on Americans Society
Introduction
Video games are among the activities that most children find interesting in these modern days. This can be attributed to advanced technology and the ease of access to computers. The design of these games typically varies and may involve violence, whereby play is limited to options like killing, sexually assaulting, dismembering, or maiming images of human beings. This paper focuses on the influence of violent video games on the behavior of children regarding their level of aggression. Violent video games are those games that only portray violence as a means of solving conflicts. While aggression is characterized by confrontation or behaving violently or angrily towards another, DeCamp & Ferguson (2017), indicates an increment in violent acts amongst teenagers with the violence raising concern on the contributing elements of the violence, and such indicates violent video games as having immense contribution in the behavioral change amongst the teenagers.
According to Boyd & Swanson (2016), an American child between the age of 2 and 17 years, play video games for seven hours a week. In a more categorized analysis, adolescent girls play computer games for an average of five hours a week and boys 13 hours a week; this paper, therefore, shall focus on the impact of violent video games to the American society.
The Rise of Television
The advent of TV has changed society as well as the lives of humans diversely than any other technology that was discovered in the 20th century (Boyd & Swanson, 2016). The report shows that people arrange their daily schedules in such a way that they accommodate watching TV on it. Most of the human social activities in the recent generation are scheduled around TV programs that they wish to watch. Every family owns a TV set. To certain extents, the electronics are situated in every room of the house. TV media programs, movies, interactive games as well as music are powerful tools of learning, but they are primarily influential. Research reveals that the average American kid spends approximately twenty-eight hours a week on TV and roughly one-hour playing video games every day.
Further, they use a lot more hours every week watching videos and movies as well as music. Media technology may, and usually are, utilized to inspire, instruct as well as encourage people. However, in the event of violence showcase, and especially in a context glamourizing or trivializing, it can end up being destructive.
When TV technology was rendered in society, by then, it was perceived as a luxury and had a class. It was only affordable to the few who were wealth is the society. The few children who their family has owned a TV were popular, and others and could visit them for a chance to watch. A lot could be presented without the knowledge of many, even the adult if it fails to be said on the radio. It was a media for the few.
Further, it earned a family great respect and consideration. It was such an easy way to tell if a given home has a TV. This is because aerial could easily be viewed from far hanging in the air for network coverage. It was the era of a great revolution as people were used to listening, but now they could hear and watch at the same time.
Television Use
The TV has engraved-out its unique niche within the society. Considering that TV entertainments are available all the time of the day the everyday use could be 8 to 10 hours. Video games become an integral part of the societal undertakings with evolutions starting in the 1970s, indicating an inclination of video games as being preferred in the conduction of leisure activities (Boyd & Swanson, 2016). The evolution of electronic technologies not only increased the available devices offering opportunities for playing video games but has also contributed to the enhancement the access to the medium utilized in playing games. Video games have increasingly become interactive on computers, tablets, iPads, smartphones, and consoles increasing the array of devices used in playing (Boyd & Swanson, 2016). As the evolution off devices has been noted, so has the content experienced changes with violent video games becoming the trend with over seventy percent of the available games having some violent content with varying degrees.
Positive Effects of Television on Kids
Although a lot of parents and guardians can disagree, the use of TV has rendered many positive effects on our society. One thing to consider is that television is a means of entertainment, and it psychologically relief people from stress (Sajjad, Hussain, Rana & Ramzan, 2017). Further, growing kids learn a lot from visual things than audio. Sesame Street which is a PBS classic for more than 35 years now has positive ratings from different individuals for its development of cultural awareness, imaginative, diverse, and literacy shows which has a professional manner of dealing with kids as well as adults feelings (Sajjad, Hussain, Rana & Ramzan, 2017). Therefore, it could be confusing to have the American Association of Pediatrics' recommending that kids below two years watch no TV programs at all. However, on a better side of it, they provide that kids of 2-6 years should be allowed to watch selected shows a day. The key idea that parents need to focus on is the close follow up of the type of games and programs their kids are engaging in. It could not be easy to limit the children from being on TV since most parents are busy and often in their workplaces.
Moreover, the young adult is such a group of people who are the most beneficiaries of specific programs, and now it becomes difficult to know the shows they are following during their free time. However, technologically and psychologically, TV programs are such a useful tool that has helped grew our youth innovatively and, most importantly, free them from stress and depression of the hardships they are passing in the society. However, if possible, TV programs for the growing kids, if properly selected, they remain a health and education tool of life for enlightening and enhancing the reasoning of the kids and the young generation.
The Negative Effects of Television
One of the apparent adverse effects of television watching is addiction. Long hour of watching makes an individual addictive and less productive. Most individuals waste a lot of time on TV, which could be utilized for productive activities that could contribute to personal development. Likewise, technology has isolated the kids from their parents. People's ways of life have been assimilated into the television program at the expense of sharing and spending time with the family (Sajjad, Hussain, Rana & Ramzan, 2017). Leisure is an essential aspect of life that allows one to socialize and learn to live with others.
However, television watching has replaced such essential things in people’s lives. Though it is a source of information, it has negatively impacted on education since the kids spend most of their time watching movies and playing games instead of doing their homework assignments (Sajjad, Hussain, Rana & Ramzan, 2017). Further, late sleep affects one's concentration during the day. Besides, watch and playing violent games among young individuals instills fierceness attitudes in them. They eventually engage in violence in their attempt to exercise what they learned from the videos and games. Moreover, addiction deprives the little one's time to engage in physical activities that are of great importance.
Why Do We Advertise to Children?
Currently, the commercial world is overwhelmed with a diverse form of marketing strategy. These adverts come in the form of sales display, radio station billboards, and TV programs ads, among others. Adverts that do target children are so much controversial. Marketers opt for children since they are aware they can easily win their hearts. Besides, the companies have realized that the young generation is the group that spends most of its time on TVs. This has led too many firms taking advantage of the kids in their advertising campaigns.
Children insist on their guardians or parent to purchase a given item they saw on the media platforms. Research shows that kids influenced about $500 billion purchases by the family by 2000 (Saxena et al., 2017). Small children will not just insist on their parents to buy toys, but as well they will make them purchase other items.
While some adverts have no negative impact on the children, some others are bad. They expose kids to things beyond their age, which require rational decision making; this is dangerous as children end up engaging in activities that ruin them physically and psychologically (Saxena et al., 2017). Besides, it is in the same advert that kids end up seeing movies and videos adverts readily in the market, and this makes it difficult to control which media is for kids and which is for adults. The spending ra...
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