Movie and Video Game Violence (Term Paper Sample)
discuss Movie and Video Game Violence in reference to;
1. Egenfeldt-Nielsen, Simon, Jonas H. Smith, and Susana P. Tosca. Understanding Video Games: The Essential Introduction. London: Rout ledge, 2019.
2. Ferguson, Christopher J. "Real Violence versus Imaginary Guns. Why Reframing the Debate on Video Game Violence is Necessary." Violence | Perception | Video Games, 2019, 17-28. Doi: 10.14361/9783839450512-003.
3. Goodson, Simon, and Kirstie J. Turner. "Effects of Violent Video Games: 50 Years on, where are we now?" Cyberpsychology, Behavior, and Social Networking 24, no. 1 (2021), 3-4. doi:10.1089/cyber.2020.29205.vvg.
Movie and Video Game Violence
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In recent years, violent films and computer games have skyrocketed. However, there has been much discussion concerning the impact of violent media on children and teenagers. Conventional movies and video games help individuals relax and relieve tension, but violent media is not always the case. Most young individuals who watch violent movies or play violent video games show more significant desensitization, less empathy, mental diseases, and increased aggressive conduct.[ Christopher J. Ferguson, "Real Violence versus Imaginary Guns. Why Reframing the Debate on Video Game Violence is Necessary," Violence | Perception | Video Games, 2019, 17, doi: 10.14361/9783839450512-003.]
The violence in movies and video games is related to increased desensitization degrees. Children and teenagers exposed to violent video games and media have a lower sensitivity to violence. As a result, individuals acquire some resistance to the horrors of violence. In essence, children exposed to violence become acclimated to it and