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1 page/≈275 words
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3 Sources
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MLA
Subject:
Creative Writing
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Essay
Language:
English (U.S.)
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Topic:
Solutions for Negative Effects of Playing Video Games (Essay Sample)
Instructions:
write annotated bibliography (3 sources) about solutions for negative effects of playing video games
source..Content:
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Solutions for Negative Effects of Playing Video Games
Nikken, Peter, and Jeroen Jansz. "Parental Mediation Of Children’S Videogame Playing: A Comparison Of The Reports By Parents And Children." Learning, Media & Technology 31.2 (2006): 181-202. Academic Search Premier. Web. 20 Nov. 2014.
In this article, the survey conducted relates to the intervention that the parents and their children can apply to reduce the effects of violent video games. As such, it relates to the active roles that the parent and the children that are affected by the video games can play in an effort to reduce the negative effects of video games. According to the study, there are three ways to control impacts of video games, which include actively mediating, co-playing and restrictive mediation. The author notes that most of the parents applied the restrictive mediation, when they feared that their children were developing negative impacts from the games and co-played, when they thought that the games were developing positive qualities.
Espinosa, Pablo, and Miguel Clemente. "Self-Transcendence And Self-Oriented Perspective As Mediators Between Video Game Playing And Aggressive Behaviour In Teenagers." Journal Of Community & Applied Social Psychology 23.1 (2013): 68-80. Academic Search Premier. Web. 20 Nov. 2014.
According to the study, a teenager in Spain can use the elements of self-transcendence and the aspects of self-orientation to reduce the effects of video games. Using these two techniques teenagers can be in a position to reduce the aggressive behaviors that are developed by playing violent videos games. According to the study playing video games has some profound impacts on the social lives of the teenagers much like the media impacts this group. The study concludes that the teenagers that play violent video games may have some form of aggression that they may apply in their interaction in real life situations, without considering the consequences. Thus the aspect of self-transcendence as well as self-oriented perspectives, are crucial to reducing the impacts of the violent video games.
Greitemeyer, Tobias, Eva Traut-Mattausch, and Silvia Osswald. "How To Ameliorate Negative Effects Of Violent Video Games On Cooperation: Play It Cooperatively In A Team." Computers In Human Behavior 28.4 (2012): 1465-1470. Academic Search Premier. Web. 20 Nov. 2014.
According to the author, role-playing in a team oriented game reduces the impacts of violent games. As the players assist each other, in the role orient...
Instructor:
Course:
Date:
Solutions for Negative Effects of Playing Video Games
Nikken, Peter, and Jeroen Jansz. "Parental Mediation Of Children’S Videogame Playing: A Comparison Of The Reports By Parents And Children." Learning, Media & Technology 31.2 (2006): 181-202. Academic Search Premier. Web. 20 Nov. 2014.
In this article, the survey conducted relates to the intervention that the parents and their children can apply to reduce the effects of violent video games. As such, it relates to the active roles that the parent and the children that are affected by the video games can play in an effort to reduce the negative effects of video games. According to the study, there are three ways to control impacts of video games, which include actively mediating, co-playing and restrictive mediation. The author notes that most of the parents applied the restrictive mediation, when they feared that their children were developing negative impacts from the games and co-played, when they thought that the games were developing positive qualities.
Espinosa, Pablo, and Miguel Clemente. "Self-Transcendence And Self-Oriented Perspective As Mediators Between Video Game Playing And Aggressive Behaviour In Teenagers." Journal Of Community & Applied Social Psychology 23.1 (2013): 68-80. Academic Search Premier. Web. 20 Nov. 2014.
According to the study, a teenager in Spain can use the elements of self-transcendence and the aspects of self-orientation to reduce the effects of video games. Using these two techniques teenagers can be in a position to reduce the aggressive behaviors that are developed by playing violent videos games. According to the study playing video games has some profound impacts on the social lives of the teenagers much like the media impacts this group. The study concludes that the teenagers that play violent video games may have some form of aggression that they may apply in their interaction in real life situations, without considering the consequences. Thus the aspect of self-transcendence as well as self-oriented perspectives, are crucial to reducing the impacts of the violent video games.
Greitemeyer, Tobias, Eva Traut-Mattausch, and Silvia Osswald. "How To Ameliorate Negative Effects Of Violent Video Games On Cooperation: Play It Cooperatively In A Team." Computers In Human Behavior 28.4 (2012): 1465-1470. Academic Search Premier. Web. 20 Nov. 2014.
According to the author, role-playing in a team oriented game reduces the impacts of violent games. As the players assist each other, in the role orient...
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