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Pages:
6 pages/≈1650 words
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APA
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Education
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Essay
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English (U.S.)
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Topic:

Science Education in Classroom (Essay Sample)

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ways teaching science in primary classroom

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Content:

Science and Technology in the Primary Classroom
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Science and Technology in the Primary Classroom
Technology plays a central role in every sphere of life, and education is no exception. The advent of technology has profoundly impacted the educational scene. Technology has categorically changed the way we live. It has affected different facets of life and redefined living. Undoubtedly, technology plays a significant role in every part of life. Several mundane manual tasks can be automated, thanks to technology. Also, many complex and critical processes can be carried out with ease and greater efficiency with the help of modern technology. Thanks to the application of technology, living and learning has changed, and it has changed for better.
According to the Australian Curriculum: Technologies will take the future of technologies learning in schools to the next level. It will make sure that all students gain from learning about and working with the traditional, modern and emerging technologies that form the world in which we live. The Technologies learning area pulls together the distinct but related subjects of Design and Technologies and Digital Technologies and contains a range of technologies currently addressed by state and territory curricula.
Technologies develop and impact on the lives of people, cultures and societies globally. It is important that as a nation to make connections between creativity, technologies and enterprise as a catalyst for twenty-First-century innovation. Technologies influence us for food and fibre production, communication, construction, energy and water management, health and wellbeing, knowledge formation, information management, manufacturing and transportation. Australia needs enterprising individuals who can make discerning and ethical decisions about the use of technologies, individualistically and collaboratively develop innovative solutions to complex problems and contribute to sustainable patterns of living.
Based on the Australian Curriculum, Technologies has the possibility to develop Australia's capacity to react creatively to our national research significances. Many of this emphasises on sustainability; and participate in and contribute to a knowledge-based economy. Information and communication technologies and social media, in actual, have increased the speed of revolution and transformed learning, recreational activities, home life, work welfares. They have created new ways of thinking, join forces and communicating for all ages and capabilities. The students of all ages and abilities expect to be able to play, learn and study anytime and anywhere. It is what it means by a ubiquitous form of digital technologies resulting from digitization, the miniaturisation and implanting of microelectronics into a range of products, and wireless networking.
All young Australians should develop a critical gratitude of the procedures of technologies implemented and how they can add to societies and cultures. They need chances to form and challenge attitudes to the use and impact of technologies by evaluating how their answers and those of others touch users, equity, sustainability, ethics, and cultural and individual values. We generate, as well as respond to, the designed world in which we live.
Technologies education uniquely participates students in Technologies practices and production, and design and computational philosophy. It helps students to comprehend the world in which they live as they recognise, explore and analyse real-world requirements, aspirations and opportunities and play an active role in matters that are relevant to them. Students cultivate knowledge, understanding and skills for the discriminating, ethical, innovative, creative and enterprising use of a range of technologies. They learn to create, design develops and produces innovative technological solutions. They play, Shape of the Australian Curriculum: Technologies learn, create and produce (make) using a variety of materials, data, systems, tools and equipment all over their years of schooling.
A central dimension of Technologies education is the way students learn to use higher order thinking skills to design and conduct investigations.It also includes considering ethics, researching and data collecting; outcome prediction; trialling and experimenting; and reflecting on, evaluating and validating data. Students develop knowledge and confidence in critically analysing and creatively responding to the challenges of a highly technological future. They manage projects from the identification of needs or opportunities to conception and realisation.
Reflecting on learning in Technologies shapes students’ technologies understanding and expands their understanding. Technologies information may be demonstrated by how well a project or task has achieved the brief given to or developed by, the student. Student choices about the efficient use of materials, data, systems, tools and equipment can be evaluated using criteria for success and design specifications.
Despite all that, students are shunning science courses and viewed them as not relevant. "Our younger generations seem to be disinterested. They look disconnected from science, yet they practice its applications every day. That is clear stretching from their food to their pens, to shoes, to wearing, to smartphones, televisions and computers, " Professor Chubb said, citing a 2011 survey of year 11 and 12 students.
Only 4 percent thought science was "almost always" useful in everyday life while 60 percent thought it "never" or only "sometimes" useful. Only 1 percent thought science was "almost always" relevant to their future while 42 percent assumed it was "not ever" significant.
Professor Chubb concluded that the reduced sensitivity of science by students was not only mirrored by reduced in numbers studying science but was also transforms into funding to universities.
"Less funding means less staff, eventually. Less staff means less research and less innovation. Less research will involve lesser doctoral candidates. Fewer doctoral graduates will mean lower staff, and that will mean minor students and low research and advancements," Professor Chubb said of the downward spiral.
Teachers themselves provide confirmation that what they do not need technological know-how, but rather a useful collection of technology resources. From remarks of science teachers using computers in their classrooms, valuable lessons about teaching with technology stand out.
Increasingly, determinations are being made to identify and incorporate learning that takes place within and outside classroom surroundings, whether at home, within local communities, or within the world community to which technology offers access. The learning system can be formal or informal, reflecting either typical curricula or learning initiated by the welfares and enthusiasms of the learners themselves. Technological platforms bring together a multiplicity of online familiarities, from group discussions of text-based forums to role-play in virtual worlds.This bringings together not only the classically used "learning by doing" and "learning through role play" but also "learning by becoming" to discover the potential of new backgrounds and alternative learning combinations.This mode of culture grants a range of challenges, including:
• Ensuring that the digital divide does not exclude some learners from participation.
• Ensuring Internet safety with significantly different approaches to development based on entirely separate cultural attitudes at various parts of the world
•Assessing and accrediting such learning
• Developing curricula that reflect these new learning opportunities
• Valuing education that does not necessarily sit comfortably within traditional curricula but
may better reflect the needs of 21st-century learners.What seems certain is that, although no ideal ratio is clear, it is important to balance virtual and face-to-face contact, formal and informal learning, and severe and playful learning. Devices such as the e-portfolios offered by Shireland’s gatew...
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